# Starcom Postmortem

**URL:** <https://forum.kirupa.com/t/starcom-postmortem/290731>\
**Category:** programming\
**Created:** [June 18, 2009, 7:56pm UTC](https://forum.kirupa.com/t/starcom-postmortem/290731 "2009-06-18T19:56:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![justkevin](https://avatars.discourse-cdn.com/v4/letter/j/e5b9ba/32.png) [@justkevin](https://forum.kirupa.com/u/justkevin)\
**Post date:** [June 18, 2009, 7:56pm UTC](https://forum.kirupa.com/t/starcom-postmortem/290731/1 "2009-06-18T19:56:10Z")

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I’ve posted a postmortem on Starcom (previously: [[Beta] Untitled Space RPG](http://www.kirupa.com/forum/showthread.php?t=323245)).

In it, I tried to cover the various problems I encountered in development, things I did right and mistakes I hope to correct the next time around.

There are still a few stub sections, but it has a fair amount of detail now so I wanted to post it to see if a) anyone is interested in reading this, and b) if anyone had questions that I wasn’t answering.

If you’re interested, take a look and leave a comment:  
[URL=“[http://lab.wx3.com/wordpress/?page\_id=3](http://lab.wx3.com/wordpress/?page_id=3)”]  
[http://lab.wx3.com/wordpress/?page\_id=3](http://lab.wx3.com/wordpress/?page_id=3)
