# Stop all sounds as3? Help

**URL:** <https://forum.kirupa.com/t/stop-all-sounds-as3-help/331786>\
**Category:** flash\
**Created:** [October 21, 2013, 6:09am UTC](https://forum.kirupa.com/t/stop-all-sounds-as3-help/331786 "2013-10-21T06:09:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tumbangLata](https://avatars.discourse-cdn.com/v4/letter/t/eb9ed0/32.png) [@tumbangLata](https://forum.kirupa.com/u/tumbangLata)\
**Post date:** [October 21, 2013, 6:09am UTC](https://forum.kirupa.com/t/stop-all-sounds-as3-help/331786/1 "2013-10-21T06:09:30Z")

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[COLOR=#333333][FONT=Helvetica Neue]When the game starts. I have toggle button. I can play a sound or stop sound. When i play the sound, of course its not muted so even if i go to the next page. I can reason out that the sounds will still play.  
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[COLOR=#333333][FONT=Helvetica Neue]But if i press the no sound,so it means it must be muted… on the first screen, the sound stops. But when I go the next frames and to others. The sounds are playing. The sound on the starting screen[/FONT][/COLOR]  
[COLOR=#333333][FONT=Helvetica Neue]was like [/FONT][/COLOR]  
[COLOR=#333333][FONT=Helvetica Neue]var test:Sound = new NameOfSound();[/FONT][/COLOR]  
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[COLOR=#333333][FONT=Helvetica Neue]but in the next frames… the sound is in the frame itself… no declaring like the first screen…[/FONT][/COLOR]  
[COLOR=#333333][FONT=Helvetica Neue]and also some sounds is playing when something happens or for example if the bullet hits the target collsion…sound play…  
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[COLOR=#333333][FONT=Helvetica Neue]i tried to have solution like on the first screen if for example it is muted… ill set it to trueStop… then on the next frames… i would put:[/FONT][/COLOR]  
[COLOR=#333333][FONT=Helvetica Neue]if(trueStop == true){[/FONT][/COLOR]  
[COLOR=#333333][FONT=Helvetica Neue] SoundMixer.stopAll();  
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[COLOR=#333333][FONT=Helvetica Neue]}[/FONT][/COLOR]  
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[COLOR=#333333][FONT=Helvetica Neue]that way the frame sounds stopped and working… but the sounds attach to the function when like i said if a collision happens, the sound is still playing… arrgghh i cant explain clearly… i hope you understand my problem…  
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[COLOR=#333333][FONT=Helvetica Neue]any ideas?[/FONT][/COLOR]
