# stopAll(); except one sound?

**URL:** <https://forum.kirupa.com/t/stopall-except-one-sound/315056>\
**Category:** flash\
**Created:** [October 16, 2010, 4:27am UTC](https://forum.kirupa.com/t/stopall-except-one-sound/315056 "2010-10-16T04:27:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![aaronvlee](https://avatars.discourse-cdn.com/v4/letter/a/b5e925/32.png) [@aaronvlee](https://forum.kirupa.com/u/aaronvlee)\
**Post date:** [October 16, 2010, 4:27am UTC](https://forum.kirupa.com/t/stopall-except-one-sound/315056/1 "2010-10-16T04:27:29Z")

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[http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/media/SoundMixer.html#stopAll()](http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/media/SoundMixer.html#stopAll())

It says that sounds set to stream will continue to play but does that mean in the timeline? I’m attempting background music but I hav a stopall(); method called to stop every possible sound from playing at a certain time to ensure no overlapping at the time the new sound plays. Main issue is when BG music plays, the BG music is stopped also. I believe I can separate the channels and just stop the channels sounds but I would essentially have to redesign the entire structure of the way that sound is handled in the app to do so. If there is a way to call stopAll(); without stopping one particular sound, that would be AWESOME! All I need is the guidance, I can take it from there.

let me know if you would like to see the code I am currently using if you need it.
