# Stopping a playing MC at a specific frame without stop(); on Keyframe

**URL:** <https://forum.kirupa.com/t/stopping-a-playing-mc-at-a-specific-frame-without-stop-on-keyframe/44808>\
**Category:** flash\
**Created:** [March 8, 2004, 2:33am UTC](https://forum.kirupa.com/t/stopping-a-playing-mc-at-a-specific-frame-without-stop-on-keyframe/44808 "2004-03-08T02:33:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jturuc](https://avatars.discourse-cdn.com/v4/letter/j/eb9ed0/32.png) [@jturuc](https://forum.kirupa.com/u/jturuc)\
**Post date:** [March 8, 2004, 2:33am UTC](https://forum.kirupa.com/t/stopping-a-playing-mc-at-a-specific-frame-without-stop-on-keyframe/44808/1 "2004-03-08T02:33:51Z")

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What I want to have happen is when you mouse down on the button/MC the block\_mc will first jump to frame 40 and then it needs to check and stop when the block\_mc reaches frame 12. I have attached a simplified version of what I was trying to do
