# Storing word bubble text

**URL:** <https://forum.kirupa.com/t/storing-word-bubble-text/298673>\
**Category:** flash\
**Created:** [October 22, 2009, 7:17pm UTC](https://forum.kirupa.com/t/storing-word-bubble-text/298673 "2009-10-22T19:17:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jik\_ff](https://avatars.discourse-cdn.com/v4/letter/j/bc79bd/32.png) [@jik\_ff](https://forum.kirupa.com/u/jik_ff)\
**Post date:** [October 22, 2009, 7:17pm UTC](https://forum.kirupa.com/t/storing-word-bubble-text/298673/1 "2009-10-22T19:17:01Z")

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I’m working on a little game. The machanics are fine, but I’m curious on the best way to work the “cut scenes” between the action. This will involve some “text bubbles” for the conversations.

I guess there are several ways to do this. I could actually make frames for each conversation frame, leaving the text drawn on each frame. I’m tending towards this method, as I can see it all as it should be layed out.

Is it worth it trying to store all the text in a sperate file that is called upon when the text is needed? I have seen this done in many other games (non-flash), but in those games there is quite a lot of text.

Is there other ways that are better/easier?

Thanks for the help.
