# Strange...need explanation!

**URL:** <https://forum.kirupa.com/t/strange-need-explanation/17480>\
**Category:** flash\
**Created:** [April 5, 2003, 8:13pm UTC](https://forum.kirupa.com/t/strange-need-explanation/17480 "2003-04-05T20:13:27Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![crazygamer](https://avatars.discourse-cdn.com/v4/letter/c/df788c/32.png) [@crazygamer](https://forum.kirupa.com/u/crazygamer)\
**Post date:** [April 5, 2003, 8:13pm UTC](https://forum.kirupa.com/t/strange-need-explanation/17480/1 "2003-04-05T20:13:27Z")

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I have a game in which there’s a movie clip. The movie clip has a stop action on the first frame, so that it doesn’t play when the game starts. Just as a test, i decided to remove the stop action, just to see how it worked. Everything was fine. Then I put the stop action back. I put in this code in the main movie:  
tellTarget("/gopher1") {  
gotoAndPlay(2);  
}  
it plays it, however it ignores the gotoAndStop(1) command inside the movie clip and just plain stops on frame 2-25(i don’t know which one), instead of going to 1 when it reaches 25.  
I will post the fla on [www.flashtek.devisland.net/gopherhuntwgophers.fla](http://www.flashtek.devisland.net/gopherhuntwgophers.fla)  
shortly.  
the file is over 2 megs…you are warned

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 5, 2003, 8:32pm UTC](https://forum.kirupa.com/t/strange-need-explanation/17480/2 "2003-04-05T20:32:17Z")

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update…i am now sure that it stops on frame 2…why does it stop when i say gotoAndPlay(2)!!!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 5, 2003, 9:34pm UTC](https://forum.kirupa.com/t/strange-need-explanation/17480/3 "2003-04-05T21:34:14Z")

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Don’t use telltarget… Just use the gopher1.gotoAndPlay(2);

Also… Make sure there are no hidden stop commands associated inside of the second frame… 🙂

playamarz :beam:

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 6, 2003, 3:12pm UTC](https://forum.kirupa.com/t/strange-need-explanation/17480/4 "2003-04-06T15:12:32Z")

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Actually there weren’t, but I just put a play command on frame 2 and everything worked fine. The game’s lookin great!
