# Strategic turned base game - board

**URL:** <https://forum.kirupa.com/t/strategic-turned-base-game-board/319087>\
**Category:** programming\
**Created:** [February 8, 2011, 6:01pm UTC](https://forum.kirupa.com/t/strategic-turned-base-game-board/319087 "2011-02-08T18:01:49Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![PureConstant](https://avatars.discourse-cdn.com/v4/letter/p/3e96dc/32.png) [@PureConstant](https://forum.kirupa.com/u/PureConstant)\
**Post date:** [February 8, 2011, 6:01pm UTC](https://forum.kirupa.com/t/strategic-turned-base-game-board/319087/1 "2011-02-08T18:01:49Z")

</div>

Hi there ! I am a C#/Java programmer mainly desktop applications. I want to make a turn-based flash game that looks like Risk/Axis and Allies. Turn by turn moving the player pawns(which will be boats carrying a max of 5 pawns) on a hex or square board and then performing actions at certain location like droping pawn at a port or buying resource crates that will be placed on the boat then delivered to another port.

I have both Flash CS5 and Flash Builder 4 but i’m a complete noob with them.

So here’s what I tought I could start… I have a picture of a fantasy map with land and water. I draw shapes (of different size) on it that will be the tiles where the player will move his boat(s). the movement range will vary from boats to boats to a max of 5 tiles. I then convert every shapes to symbols but that’s where i’m not sure it’s the way to do this. **Does each tiles have to be a symbol ?**

Anyway, i’m looking for ressources to help me create a gameboard and moving objects on it. I don’t want any animations yet, I just want to be able to select a boat and see its possible moving range.

I’ve been looking all over the web to find something similar but I had no luck.  
Should I start by reading books on flash animation or going straight for an AS3 gaming book ? I have two of them but they do not contain any game example like the one I would like to do.

Thanks a lot!
