# StrictMode and access to external assets

**URL:** https://forum.kirupa.com/t/strictmode-and-access-to-external-assets/269538
**Category:** flash
**Created:** [August 28, 2008, 6:12pm UTC](https://forum.kirupa.com/t/strictmode-and-access-to-external-assets/269538 "2008-08-28T18:12:46Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Felixz](https://avatars.discourse-cdn.com/v4/letter/f/ecb155/32.png) [@Felixz](https://forum.kirupa.com/u/Felixz)
#### Post date: [August 28, 2008, 6:12pm UTC](https://forum.kirupa.com/t/strictmode-and-access-to-external-assets/269538/1 "2008-08-28T18:12:46Z")

</div>

I have created some projects which doesm’t have any assets in main .fla, but loads several external .swf with exported assets (Fonts, movieClips with animations, components). I load them using:

```auto
new LoaderContext(false, ApplicationDomain.currentDomain);

```

To make preloading and modifications easier (only one library without any code can be changed, not whole movie).

Now after they are loaded i use just new Asset1();, new Asset2();, new Component();  
But I have to disable StrictMode in order to compile movie.

Is there a way to use those assets in the same way and have StrictMode enabled? (I don’t want to use getDefinition();).
