# Stuck on movie clip "goto"s!

**URL:** <https://forum.kirupa.com/t/stuck-on-movie-clip-goto-s/47154>\
**Category:** Uncategorized\
**Created:** [March 31, 2004, 6:56pm UTC](https://forum.kirupa.com/t/stuck-on-movie-clip-goto-s/47154 "2004-03-31T18:56:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Disco\_Stu1](https://avatars.discourse-cdn.com/v4/letter/d/e79b87/32.png) [@Disco\_Stu1](https://forum.kirupa.com/u/Disco_Stu1)\
**Post date:** [March 31, 2004, 6:56pm UTC](https://forum.kirupa.com/t/stuck-on-movie-clip-goto-s/47154/1 "2004-03-31T18:56:58Z")

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Okay, My movie is a little needlessly complex. I have my main movie, which has stop(); on frame 60, and there is a movie clip instance that starts on 58 (constant\_mc, instance name: c1) and continues to play. I then have a movie clip INSIDE constant\_mc called run\_mc, which starts on frame 80 (of constant\_mc). constant\_mc has a stop(); command on frame 81. Is there any way I can get constant\_mc to loop back to frame 3 when run\_mc is done playing? I have a c1.gotoAndPlay(3); at the end of run\_mc, but I don’t think its picking up the main timeline’s instance name. Sorry if that is confusing, but I’m sorta new to Flash and trying to pick things up.
