# Stunt Pilot-esque Collisions

**URL:** <https://forum.kirupa.com/t/stunt-pilot-esque-collisions/313622>\
**Category:** flash\
**Created:** [September 4, 2010, 11:03pm UTC](https://forum.kirupa.com/t/stunt-pilot-esque-collisions/313622 "2010-09-04T23:03:22Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![bcapecci](https://avatars.discourse-cdn.com/v4/letter/b/ac8455/32.png) [@bcapecci](https://forum.kirupa.com/u/bcapecci)\
**Post date:** [September 4, 2010, 11:03pm UTC](https://forum.kirupa.com/t/stunt-pilot-esque-collisions/313622/1 "2010-09-04T23:03:22Z")

</div>

Hi, I know how to do various types of collisions and also know how to scroll a background. I’m sort of having trouble putting two and two together for how a game like stunt pilot knows if a plane has gone through a ring vs hitting it… It’s for an iphone game (objective c w/ sparrow framework) just I figured it would be easier to figure out in flash then I can bring that knowledge over to my iPhone. Thanks!
