# Suggestions on realistically depicting a car skidding on ice, 360 donut

**URL:** <https://forum.kirupa.com/t/suggestions-on-realistically-depicting-a-car-skidding-on-ice-360-donut/326933>\
**Category:** flash\
**Created:** [January 23, 2012, 4:34pm UTC](https://forum.kirupa.com/t/suggestions-on-realistically-depicting-a-car-skidding-on-ice-360-donut/326933 "2012-01-23T16:34:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![somnamblst](https://avatars.discourse-cdn.com/v4/letter/s/a4c791/32.png) [@somnamblst](https://forum.kirupa.com/u/somnamblst)\
**Post date:** [January 23, 2012, 4:34pm UTC](https://forum.kirupa.com/t/suggestions-on-realistically-depicting-a-car-skidding-on-ice-360-donut/326933/1 "2012-01-23T16:34:19Z")

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Trying to keep my k weight down, so minimum number of bitmaps is what I am aiming for. I have a forward moving 3/4 view, a rear facing 3/4 view and one side view. I visualize the car approaches the viewer in the 3/4 view, getting larger the closer it gets. I don’t know much about the physics of a skid, thinking perhaps it is the rear that is effected first. Any examples, suggestions or tutes appreciated.
