# Superball Test Chamber

**URL:** <https://forum.kirupa.com/t/superball-test-chamber/49786>\
**Category:** design\
**Created:** [April 26, 2004, 6:18pm UTC](https://forum.kirupa.com/t/superball-test-chamber/49786 "2004-04-26T18:18:57Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![willyCornbread](https://avatars.discourse-cdn.com/v4/letter/w/ecc23a/32.png) [@willyCornbread](https://forum.kirupa.com/u/willyCornbread)\
**Post date:** [April 26, 2004, 6:18pm UTC](https://forum.kirupa.com/t/superball-test-chamber/49786/1 "2004-04-26T18:18:57Z")

</div>

Hi all,

I thought I would post the results of my research into effective circle to circle collisions and reactions.

All of the ball in the following file have a mass assigned based on their radius, and this is used to calculate accurate angles of deflection as well as real-world momentum transfer. Could be used for a billiards type game engine since it sticks to the real world physics pretty well.

The overlap code was inspired by Bit-101s work, the rest is my own.

b

[http://www.footballfools.com/area51/superballs.swf](http://www.footballfools.com/area51/superballs.swf)

As always, the fla is available if you want to look under the hood.
