# .swd plays, .swf doesn't

**URL:** <https://forum.kirupa.com/t/swd-plays-swf-doesnt/301545>\
**Category:** programming\
**Created:** [December 11, 2009, 1:07am UTC](https://forum.kirupa.com/t/swd-plays-swf-doesnt/301545 "2009-12-11T01:07:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![flyingmonkey456](https://avatars.discourse-cdn.com/v4/letter/f/e47774/32.png) [@flyingmonkey456](https://forum.kirupa.com/u/flyingmonkey456)\
**Post date:** [December 11, 2009, 1:07am UTC](https://forum.kirupa.com/t/swd-plays-swf-doesnt/301545/1 "2009-12-11T01:07:44Z")

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In the game I am making the .swd (debug file) works perfectly, but the .swf doesn’t. There are five frames, the first one says gotoAndStop(4) and the others just say stop(). When I run it, it appears to go to frame two but the trace I put on the frame doesn’t appear in the output panel nor do any traces I put on any other frames. When I create a blank document and apply everything I mentioned before, it runs fine. There is nothing wrong with my code. When I remove all of the graphics from the stage on frame two, it goes to frame three. When I remove the graphics from both frames two and three, it goes to frame four like it’s supposed to. I can find no code that would cause this in the MC’s of either frames. What would cause this?
