# Swf crashes after 24 images

**URL:** <https://forum.kirupa.com/t/swf-crashes-after-24-images/238522>\
**Category:** Uncategorized\
**Created:** [September 12, 2007, 10:00am UTC](https://forum.kirupa.com/t/swf-crashes-after-24-images/238522 "2007-09-12T10:00:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mlecho](https://avatars.discourse-cdn.com/v4/letter/m/87869e/32.png) [@mlecho](https://forum.kirupa.com/u/mlecho)\
**Post date:** [September 12, 2007, 10:00am UTC](https://forum.kirupa.com/t/swf-crashes-after-24-images/238522/1 "2007-09-12T10:00:15Z")

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hi- i have a class that loads external images one by one. After one is complete, it begins loading the next till they are all in. Works fine…next, after the first image is “ready”, a timer starts at intervals of 4000 mls. Each event of the timer, gives the current image showing an alpha of 0, and then fades in the next. If i load only 23 images or less, the whole thing is smooth. Add any more, and it looses resources (or something)- it just becomes super choppy. I am not sure where the resource problem is coming from. I have checked all my enter\_frames and they seem to be removing event listeners well at the end of the necessary events…is there something else i should be thinking about?

i can post the code of this multiloading class but it is long, so i thought i would start general.
