# Swift 3d Bitmap Q?

**URL:** <https://forum.kirupa.com/t/swift-3d-bitmap-q/17930>\
**Category:** design\
**Created:** [April 10, 2003, 10:36pm UTC](https://forum.kirupa.com/t/swift-3d-bitmap-q/17930 "2003-04-10T22:36:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cybergold](https://avatars.discourse-cdn.com/v4/letter/c/9dc877/32.png) [@cybergold](https://forum.kirupa.com/u/cybergold)\
**Post date:** [April 10, 2003, 10:36pm UTC](https://forum.kirupa.com/t/swift-3d-bitmap-q/17930/1 "2003-04-10T22:36:07Z")

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I haven’t really wanted to put actual pictures on a flat surface in Swift 3d v3, I usually stick to texture bitmaps. I was looking for some advice, does anyone know how to Put a bit map perfectly on a flat surface in SWFT3dv3? I tried importing onto the flat surface, but it always turns out stretching horizontally? Any help, can you show me an example of what you can get? Thanks :beam:
