# Swift 3d Memory Allocation

**URL:** <https://forum.kirupa.com/t/swift-3d-memory-allocation/20337>\
**Category:** design\
**Created:** [May 7, 2003, 4:52pm UTC](https://forum.kirupa.com/t/swift-3d-memory-allocation/20337 "2003-05-07T16:52:12Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![cybergold](https://avatars.discourse-cdn.com/v4/letter/c/9dc877/32.png) [@cybergold](https://forum.kirupa.com/u/cybergold)\
**Post date:** [May 7, 2003, 4:52pm UTC](https://forum.kirupa.com/t/swift-3d-memory-allocation/20337/1 "2003-05-07T16:52:12Z")

</div>

Is there a way i can allocate more memory to Swift 3d? It keeps crashing if i have too many objects. I have a 500MB RAM, is there a way i can make Swift use more system resources?

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 7, 2003, 8:22pm UTC](https://forum.kirupa.com/t/swift-3d-memory-allocation/20337/2 "2003-05-07T20:22:36Z")

</div>

You could open up the Task Manager and close all the processes (for XP) or applications (for Win 98/Me) that aren’t vital system ones.

You could also get a memory scrubber, which is something that frees up your RAM. [Here](http://download.com.com/3000-2086-8032781.html?tag=lst-0-15) is an example.
