# Swift3D rendering with bitmap wrapping

**URL:** https://forum.kirupa.com/t/swift3d-rendering-with-bitmap-wrapping/108972
**Category:** Uncategorized
**Created:** [April 30, 2004, 9:33am UTC](https://forum.kirupa.com/t/swift3d-rendering-with-bitmap-wrapping/108972 "2004-04-30T09:33:51Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![aaadar](https://avatars.discourse-cdn.com/v4/letter/a/eb8c5e/32.png) [@aaadar](https://forum.kirupa.com/u/aaadar)
#### Post date: [April 30, 2004, 9:33am UTC](https://forum.kirupa.com/t/swift3d-rendering-with-bitmap-wrapping/108972/1 "2004-04-30T09:33:51Z")

</div>

Hello guys,

I’m a newbie and I’ve got the tutorial from Erain, but I cant seem to figure out how to render my objects with the detail level I need from the bitmap wrapping. In fact even adding a new material, I cant get the bitmap wrap as realistic as in some of the materials like those seen in NITRO’s tuts.

In fact by the time I render, it looks different from the preview. just shading and highlights, no details

Any help? Please.

Is it my bitmap quality, or
