# Swift3d to Flash

**URL:** <https://forum.kirupa.com/t/swift3d-to-flash/186106>\
**Category:** flash\
**Created:** [April 19, 2006, 2:32am UTC](https://forum.kirupa.com/t/swift3d-to-flash/186106 "2006-04-19T02:32:08Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![jmreyes](https://avatars.discourse-cdn.com/v4/letter/j/df788c/32.png) [@jmreyes](https://forum.kirupa.com/u/jmreyes)\
**Post date:** [April 19, 2006, 2:32am UTC](https://forum.kirupa.com/t/swift3d-to-flash/186106/1 "2006-04-19T02:32:08Z")

</div>

Hi,

I made this simple rotating animation in swift3d and exported it as an swf.

![](http://img130.imageshack.us/my.php?image=untitled23uk.swf)

Worked well and got to import the swf into Flash with the keyframes intact.

I dont know if this is possible but, can i actually turn the four rotating balls into buttons and add actions to it?

or can someone please guide me through making something similar with out using Swift3D… maybe a rotationg 3d button tutorial or something.

Thanks in advance.
