# Tapered painting

**URL:** <https://forum.kirupa.com/t/tapered-painting/323624>\
**Category:** flash\
**Created:** [July 10, 2011, 3:38am UTC](https://forum.kirupa.com/t/tapered-painting/323624 "2011-07-10T03:38:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![PhoxSillanpaa](https://avatars.discourse-cdn.com/v4/letter/p/9f8e36/32.png) [@PhoxSillanpaa](https://forum.kirupa.com/u/PhoxSillanpaa)\
**Post date:** [July 10, 2011, 3:38am UTC](https://forum.kirupa.com/t/tapered-painting/323624/1 "2011-07-10T03:38:43Z")

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Okay, So, I know a question about drawing may seem a bit… less intricate than some of the things I am sure you guys get hung up on, but here is my issue…

I’ve recently decided to trace over an animation from a cartoon as a reference for my own animation that I am making. Now, my hang up is that I use the line tool for the tracing, and then convert the lines to paint so that I can shape them better to match how the characters from the show look. Where the legs connect to the body the line get gradually thinner from where it started. I don’t have a tablet and trying to do it with the mouse leaves too many lumps. The results are not acceptable, nor efficient. In all, I have about forty frames to optimize my traced lines, to the good looking tapered paint. The show was done in flash, so I know it must be possible in CS5. Aside from the subselection tool (Which horribly warps my lines and is extremely tedious for a frame by frame animation), does anybody know a more efficient way to do this?
