# Targeting numbered frames in loaded swfs

**URL:** <https://forum.kirupa.com/t/targeting-numbered-frames-in-loaded-swfs/149516>\
**Category:** Uncategorized\
**Created:** [May 30, 2005, 6:19am UTC](https://forum.kirupa.com/t/targeting-numbered-frames-in-loaded-swfs/149516 "2005-05-30T06:19:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rynokins](https://avatars.discourse-cdn.com/v4/letter/r/a9adbd/32.png) [@rynokins](https://forum.kirupa.com/u/rynokins)\
**Post date:** [May 30, 2005, 6:19am UTC](https://forum.kirupa.com/t/targeting-numbered-frames-in-loaded-swfs/149516/1 "2005-05-30T06:19:10Z")

</div>

Has anyone ever encountered this before:

I’m working on a project where I’ve some ancient Flash work to show & my old loaders are crap. Deprecated Flash 3 code & spinning immature use of Swift 3d. Problem is: I don’t have to old source to edit.

What I’m trying to do is bypass some of the first few frames _and_ preload the swfs, at the same time.

I haven’t even dealt with preloading them yet, and the logical path to targeting a frame is not working. I have the swf’s loading to a target clip, then I’m trying to tell it to go to a specific frame.

like so

```auto
loadMovie("loadedswf.swf", "_root.clip");
_root.clip.gotoAndPlay(45);

```

Seems simple, but it’s not working. Am I missing something?  
Thanks  
:look:
