# Targetting the main timeline?

**URL:** <https://forum.kirupa.com/t/targetting-the-main-timeline/224194>\
**Category:** flash\
**Created:** [April 29, 2007, 8:41pm UTC](https://forum.kirupa.com/t/targetting-the-main-timeline/224194 "2007-04-29T20:41:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![radioheadrule](https://avatars.discourse-cdn.com/v4/letter/r/c2a13f/32.png) [@radioheadrule](https://forum.kirupa.com/u/radioheadrule)\
**Post date:** [April 29, 2007, 8:41pm UTC](https://forum.kirupa.com/t/targetting-the-main-timeline/224194/1 "2007-04-29T20:41:43Z")

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I’ve either cocked something up or I’m really confused about what I’m meant to be doing.

In AS2, I used to be able to get the main timeline to play through a variety of ways – \_level0.play and \_root.play being two such methods. But AS3 seems to be different.

\_root isn’t there any more, I’m getting errors when I use \_level0, and stage seems to refer to a set of properties and methods that have little to do with actually moving about the main timeline.

So how do I do it?  
At a certain frame in myClip, I want it to tell the main timeline to continue playing. But I get various errors when I try different things. Like \*‘call to a possibly undefined method play() through a reference with static type flash.display:DisplayObject’ \*for example.
