# Terrain Destruction

**URL:** <https://forum.kirupa.com/t/terrain-destruction/62946>\
**Category:** programming\
**Created:** [September 1, 2004, 8:34pm UTC](https://forum.kirupa.com/t/terrain-destruction/62946 "2004-09-01T20:34:57Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Moopers](https://avatars.discourse-cdn.com/v4/letter/m/b782af/32.png) [@Moopers](https://forum.kirupa.com/u/Moopers)\
**Post date:** [September 1, 2004, 8:34pm UTC](https://forum.kirupa.com/t/terrain-destruction/62946/1 "2004-09-01T20:34:57Z")

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Hi i’m making a tank game but i have no clue how to make terrain destruction. Can anyone help me?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 2, 2004, 5:40am UTC](https://forum.kirupa.com/t/terrain-destruction/62946/2 "2004-09-02T05:40:45Z")

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well, each piece of terrain can have multiple frames, each with the piece of terrain being shown with varying levels of damage. Then, when the damage level goes beyond a certain point, flip through the frames.

Also, you can attach little movie clips to the stage that make up bigger pieces of terrain, and remove them dynamically when rockets hit, etc.

There’s a lot of approaches… be creative!

🙂

–Patrick

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 2, 2004, 5:45am UTC](https://forum.kirupa.com/t/terrain-destruction/62946/3 "2004-09-02T05:45:38Z")

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Like this? 🙂

[http://www.mentalconcepts.com/flashfiles/movedestroyparts.html](http://www.mentalconcepts.com/flashfiles/movedestroyparts.html)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 2, 2004, 2:36pm UTC](https://forum.kirupa.com/t/terrain-destruction/62946/4 "2004-09-02T14:36:07Z")

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Thanks but…Marz, you’re link only shows a small gray box.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 3, 2004, 6:26am UTC](https://forum.kirupa.com/t/terrain-destruction/62946/5 "2004-09-03T06:26:41Z")

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Hmmm…

I see it allright… Try this instead…

[http://www.mentalconcepts.com/flashfiles/movedestroyparts.swf](http://www.mentalconcepts.com/flashfiles/movedestroyparts.swf)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 3, 2004, 10:38am UTC](https://forum.kirupa.com/t/terrain-destruction/62946/6 "2004-09-03T10:38:37Z")

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How would you do it like McGiver has in his footer?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 3, 2004, 11:54am UTC](https://forum.kirupa.com/t/terrain-destruction/62946/7 "2004-09-03T11:54:19Z")

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You can set alpha to 0 so you can see through it after you set DestroyedVariable=1.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 3, 2004, 2:10pm UTC](https://forum.kirupa.com/t/terrain-destruction/62946/8 "2004-09-03T14:10:39Z")

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Marz, your link still doesn’t work… i still see a small gray box. I just want to know a good way to make terrain destruction, something like McGiver’s i guess.
