# Terrence the Armless Ninja - The pre-pre-pre-pre-beta

**URL:** <https://forum.kirupa.com/t/terrence-the-armless-ninja-the-pre-pre-pre-pre-beta/262357>\
**Category:** design\
**Created:** [June 5, 2008, 11:27am UTC](https://forum.kirupa.com/t/terrence-the-armless-ninja-the-pre-pre-pre-pre-beta/262357 "2008-06-05T11:27:34Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Skribble](https://avatars.discourse-cdn.com/v4/letter/s/b487fb/32.png) [@Skribble](https://forum.kirupa.com/u/Skribble)\
**Post date:** [June 5, 2008, 11:27am UTC](https://forum.kirupa.com/t/terrence-the-armless-ninja-the-pre-pre-pre-pre-beta/262357/1 "2008-06-05T11:27:34Z")

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A few of you may remember [my project from long ago](http://www.kirupa.com/forum/archive/index.php/t-251794.html) known as Terrence the Armless Ninja. Well my hard drive pretty much went plop and I lost everything; only now have I just found a reallllyyyyy old published SWF file, and thought it would be fun to give you guys a taste of what could have been.

Now this SWF was published _long_ before I had even made the cut scenes, enemies, sfx or even the levels, and is far from being an actual game, so don’t get your hopes up; think of it as more of a template of what the game could have been.

![](http://img362.imageshack.us/img362/5267/ttan0002layer1cg2.jpg)

It’s buggy as hell and doesn’t have a pre-loader, so refresh after loading it the first time. You can get to the sketched out second level by tapping on the down arrow of your keyboard twice. There are some cheats, 1 actual level, 1 sketched level, 1 kind of enemy, 3 attacks and some sound effects I made. Enjoy!

\*\*[Click here to play Terrence - The Armless Ninja](http://www.zshare.net/flash/131519864238d6c9/)

Controls:  
A & D - Movement  
J - Slash  
I - Shuriken  
K - Jump (double jump by tapping at peak of jump)  
L - Magic

\*\*  
 ![](http://img257.imageshack.us/img257/6605/ttan0000layer3yy7.jpg)

![](http://img362.imageshack.us/img362/755/ttan0001layer2df0.jpg)

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**Author:** ![randomagain](https://avatars.discourse-cdn.com/v4/letter/r/35a633/32.png) [@randomagain](https://forum.kirupa.com/u/randomagain)\
**Post date:** [June 5, 2008, 12:03pm UTC](https://forum.kirupa.com/t/terrence-the-armless-ninja-the-pre-pre-pre-pre-beta/262357/2 "2008-06-05T12:03:59Z")

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■■■■ that is pritty good, !!!

can’t you crack the swf open?

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**Author:** ![rumblesushi](https://avatars.discourse-cdn.com/v4/letter/r/b38774/32.png) [@rumblesushi](https://forum.kirupa.com/u/rumblesushi)\
**Post date:** [June 5, 2008, 12:07pm UTC](https://forum.kirupa.com/t/terrence-the-armless-ninja-the-pre-pre-pre-pre-beta/262357/3 "2008-06-05T12:07:37Z")

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I like it. The whole thing is pretty well done, and I like the illustration. It’s fun to play too.

Shame you lost the source.

It would be very fun if it ran faster, and at 60fps.

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**Author:** ![Skribble](https://avatars.discourse-cdn.com/v4/letter/s/b487fb/32.png) [@Skribble](https://forum.kirupa.com/u/Skribble)\
**Post date:** [June 5, 2008, 12:17pm UTC](https://forum.kirupa.com/t/terrence-the-armless-ninja-the-pre-pre-pre-pre-beta/262357/4 "2008-06-05T12:17:41Z")

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I had it running so fast before my hard drive fried. I had sectioned each level in to stage sized fragments, so you only have 2 loaded while walking, and 3-4 while jumping. It sped everything up so much faster than just having a huge flat bitmap. Oh well, on to bigger and better things!
