# Testing Game - SWF is so big, takes a long time

**URL:** <https://forum.kirupa.com/t/testing-game-swf-is-so-big-takes-a-long-time/306910>\
**Category:** flash\
**Created:** [March 24, 2010, 12:41pm UTC](https://forum.kirupa.com/t/testing-game-swf-is-so-big-takes-a-long-time/306910 "2010-03-24T12:41:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jany](https://avatars.discourse-cdn.com/v4/letter/j/ce7236/32.png) [@jany](https://forum.kirupa.com/u/jany)\
**Post date:** [March 24, 2010, 12:41pm UTC](https://forum.kirupa.com/t/testing-game-swf-is-so-big-takes-a-long-time/306910/1 "2010-03-24T12:41:04Z")

</div>

When I am trying to test my game, the time keeps getting longer and longer to compile the SWF and actually test my game because of all the art/mcs, etc. that I have in my library.

Does anyone have a solid testing method so that I don’t have to wait 14 seconds each time before I can actually even test? (control + enter tests movie).

I have never used debug mode, so don’t even really know what that is or if it would help. I don’t even have any sounds in my library, just a whole lotta art. 🙂

ty
