# Text inconsistantly appearing properly

**URL:** https://forum.kirupa.com/t/text-inconsistantly-appearing-properly/296028
**Category:** Uncategorized
**Created:** [September 8, 2009, 9:16pm UTC](https://forum.kirupa.com/t/text-inconsistantly-appearing-properly/296028 "2009-09-08T21:16:49Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![zachwlewis](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/zachwlewis/32/350_2.png) [@zachwlewis](https://forum.kirupa.com/u/zachwlewis)
#### Post date: [September 8, 2009, 9:16pm UTC](https://forum.kirupa.com/t/text-inconsistantly-appearing-properly/296028/1 "2009-09-08T21:16:49Z")

</div>

I’ve got a game function called **GameOver** :

```auto
private function GameOver():void {
	t.stop();
	t_fall.stop();
	stage.removeEventListener(KeyboardEvent.KEY_DOWN, Move);
	t.removeEventListener(TimerEvent.TIMER, TimerTick);
	GameIsOver = true;
	trace("Game over.");
	addChild(GameOverText).visible = true;
	chain.text = "GAME
OVER";
	chain.textColor = 0xFFFFFF;
	GameOverText.text = "GAME
OVER";
}

```

I turn off all my timers and disable all my event listeners prior to doing anything else. Then, I set some text areas on my stage; however, the majority of the time, the text areas do not appear. I have run trace commands after GameOver is called, and they report that the text areas do exist and have the proper “GAME OVER” text in them.

I can see no pattern as to when the text appears. Does anyone know anything that might shed a light on this issue?
