# The real problem

**URL:** <https://forum.kirupa.com/t/the-real-problem/313310>\
**Category:** Uncategorized\
**Created:** [August 25, 2010, 7:06pm UTC](https://forum.kirupa.com/t/the-real-problem/313310 "2010-08-25T19:06:08Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![rimacy](https://avatars.discourse-cdn.com/v4/letter/r/839c29/32.png) [@rimacy](https://forum.kirupa.com/u/rimacy)\
**Post date:** [August 25, 2010, 7:06pm UTC](https://forum.kirupa.com/t/the-real-problem/313310/1 "2010-08-25T19:06:08Z")

</div>

Ok A.Thanks to Senocular and Shaedo for their help on rotation.  
B. Whats happening is i’ve got a ship that will land and bounce and then come to a stop(more or less). I set the speed (vx vy) at that point to 0, and it stays with in 0 and .04 until thrust is applied. If the player rotates the ship at that point it A: overlaps with the ground and B: gets stuck in the ground.

I’m currently trying to turn off rotation when vx and vy get low but thats a problem because that condition occurs else where and is fine.

Any ideas???

:look:
