# This is my first home grown AI

**URL:** <https://forum.kirupa.com/t/this-is-my-first-home-grown-ai/79194>\
**Category:** Uncategorized\
**Created:** [February 11, 2005, 4:33pm UTC](https://forum.kirupa.com/t/this-is-my-first-home-grown-ai/79194 "2005-02-11T16:33:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Johnny64](https://avatars.discourse-cdn.com/v4/letter/j/ed655f/32.png) [@Johnny64](https://forum.kirupa.com/u/Johnny64)\
**Post date:** [February 11, 2005, 4:33pm UTC](https://forum.kirupa.com/t/this-is-my-first-home-grown-ai/79194/1 "2005-02-11T16:33:30Z")

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\<o:p\>\</o:p\>Hey,\<o:p\>  
\</o:p\>Cyberathlete gave me the idea for this AI [here](http://www.kirupa.com/forum/showthread.php?t=84717). It’s the same concept but I made it smarter.\<o:p\>\</o:p\>  
It’s a path finding AI for a perfect maze.  
[swf=http://master64.nl/stuff/Maze%20AI\_0.9.swf]width=310 height=330[/swf]  
Run: is to run the car throw the maze, Clear: is to clear the map, Edit: is to edit the map (see if you can make the car get lost).  
\<o:p\>\</o:p\>  
The Al _ **can** _ get lost if:\<o:p\>\</o:p\>

1. there are open areas, as in 4 open blocks together. \<o:p\>\</o:p\>
2. the AI can walk a circles. So it has to be a perfect maze.  
I could fix those two point but then it would be a full path finding AI and it would use more cpu power :P.

Here is the [size=4][fla](http://master64.nl/stuff/Maze_AI_0.9.fla)[/size] file  
\<o:p\>\</o:p\>
