# Tile based pacman game

**URL:** <https://forum.kirupa.com/t/tile-based-pacman-game/305605>\
**Category:** Uncategorized\
**Created:** [February 28, 2010, 2:01pm UTC](https://forum.kirupa.com/t/tile-based-pacman-game/305605 "2010-02-28T14:01:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ineedsleep](https://avatars.discourse-cdn.com/v4/letter/i/e5b9ba/32.png) [@Ineedsleep](https://forum.kirupa.com/u/Ineedsleep)\
**Post date:** [February 28, 2010, 2:01pm UTC](https://forum.kirupa.com/t/tile-based-pacman-game/305605/1 "2010-02-28T14:01:53Z")

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I am trying to make a pacman game and was advised that collision detection for a game like this is much easier if you create it using a tile based methodology. I have the map created and the character moves fine around the grid. But once I added collision detection it seems to be a bit off and inconsistent. Im not entirely sure what the problem is with the collisions.

Could some one please have a look and point me in the right direction

Thanks
