# Tilebased Movement

**URL:** <https://forum.kirupa.com/t/tilebased-movement/125375>\
**Category:** Uncategorized\
**Created:** [October 13, 2004, 1:16am UTC](https://forum.kirupa.com/t/tilebased-movement/125375 "2004-10-13T01:16:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Moopers](https://avatars.discourse-cdn.com/v4/letter/m/b782af/32.png) [@Moopers](https://forum.kirupa.com/u/Moopers)\
**Post date:** [October 13, 2004, 1:16am UTC](https://forum.kirupa.com/t/tilebased-movement/125375/1 "2004-10-13T01:16:45Z")

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Ok, it’s been a long time since I started a thread. I am now creating a game like Advance Wars (on GBA) using arrays.

My question is:

What is the most effective way of making (and moving) units on using a tilebased engine? (arrays, not arrays, other?)
