# Time delay with alpha fade in for text

**URL:** <https://forum.kirupa.com/t/time-delay-with-alpha-fade-in-for-text/37117>\
**Category:** Uncategorized\
**Created:** [December 5, 2003, 10:51pm UTC](https://forum.kirupa.com/t/time-delay-with-alpha-fade-in-for-text/37117 "2003-12-05T22:51:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![lunatic](https://avatars.discourse-cdn.com/v4/letter/l/73ab20/32.png) [@lunatic](https://forum.kirupa.com/u/lunatic)\
**Post date:** [December 5, 2003, 10:51pm UTC](https://forum.kirupa.com/t/time-delay-with-alpha-fade-in-for-text/37117/1 "2003-12-05T22:51:09Z")

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Hi all,

I was looking at another thread about time delay where Voetsjoeba (my hero! :love: ) suggested this code to help someone move their MC to another location after a time delay:

[AS]  
onClipEvent (load) {  
\_x = 200;  
\_y = 200;  
apause = function () {  
\_x = 400;  
\_y = 200;  
clearInterval(move)  
}  
move = setInterval(apause,3000)  
[/AS]

I was wondering if something like this could be used to make MCs of text appear with an \_alpha fade in but delayed - like one item appears then the next beneath it then the next beneath it and so on. Is this a good way to do that or no? Would the \_alpha fade in be better actionscripted or tweened?

thanks for any comments!

😃
