# Timed event

**URL:** <https://forum.kirupa.com/t/timed-event/162701>\
**Category:** Uncategorized\
**Created:** [September 15, 2005, 1:22pm UTC](https://forum.kirupa.com/t/timed-event/162701 "2005-09-15T13:22:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Raziel](https://avatars.discourse-cdn.com/v4/letter/r/4bbf92/32.png) [@Raziel](https://forum.kirupa.com/u/Raziel)\
**Post date:** [September 15, 2005, 1:22pm UTC](https://forum.kirupa.com/t/timed-event/162701/1 "2005-09-15T13:22:47Z")

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I set up a small swf with a few micro animations that i want to play when a timer reaches a certain interval at which point it picks a random event to start.

all this is contained in one MC. i got the random display of an event sort of down using Math.random() but the getTimer() bit (if i have to use that at all) is giving me some grief.
