# Timer/ length of animation lag?

**URL:** <https://forum.kirupa.com/t/timer-length-of-animation-lag/256107>\
**Category:** Uncategorized\
**Created:** [March 30, 2008, 8:51pm UTC](https://forum.kirupa.com/t/timer-length-of-animation-lag/256107 "2008-03-30T20:51:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![randomagain](https://avatars.discourse-cdn.com/v4/letter/r/35a633/32.png) [@randomagain](https://forum.kirupa.com/u/randomagain)\
**Post date:** [March 30, 2008, 8:51pm UTC](https://forum.kirupa.com/t/timer-length-of-animation-lag/256107/1 "2008-03-30T20:51:10Z")

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Hi

I have only the swf of a few old animations with no AS in them just looping so I’m loading them into my portfolio within a play container.

IE, it plays runs a interval timer then stops at the end

but I get different results interms of default test, and download test and not sure which to trust.

… is there a simpler way of doing this? I’ve heard of things which decompile swfs, could I use that?

I have a few sounds in which I’ve muted, so it may help to reduce load and process usage if I hack into my own swf

thanks
