# Timing of MC'c loading onto screen

**URL:** <https://forum.kirupa.com/t/timing-of-mcc-loading-onto-screen/228273>\
**Category:** Uncategorized\
**Created:** [June 6, 2007, 4:51pm UTC](https://forum.kirupa.com/t/timing-of-mcc-loading-onto-screen/228273 "2007-06-06T16:51:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mehmet22](https://avatars.discourse-cdn.com/v4/letter/m/779978/32.png) [@mehmet22](https://forum.kirupa.com/u/mehmet22)\
**Post date:** [June 6, 2007, 4:51pm UTC](https://forum.kirupa.com/t/timing-of-mcc-loading-onto-screen/228273/1 "2007-06-06T16:51:28Z")

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Hello Guys,

Using my intermediate but growing AS skills I can place 3 MC’s onto the screen.

I do not want these 3 MC loading on at the same time. I would like to load the first one and X amount of time later load the second MC and the same for the third one.

How would I go about putting in X amount of delay between the MC’s as they are placed on the stage.

circle1.\_x=50;  
circle2.\_x=50;  
circle3.\_x=50;

new Tween(circle1, “\_x”, Back.easeOut, circle1.\_x, \_root.xpos\_arr\*, 1.2, true);

new Tween(circle2, “\_x”, Elastic.easeOut, circle2.\_x, circle2.\_x+150, 2, true);

new Tween(circle3, “\_alpha”, Elastic.easeOut, circle3.\_x, circle3.\_x+dif, 1.2, true);

Thanks
