# Tiny problem ,probably not much,but a big pain where it hurts

**URL:** <https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831>\
**Category:** Uncategorized\
**Created:** [April 16, 2006, 10:37pm UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831 "2006-04-16T22:37:08Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![rpgfanatic](https://avatars.discourse-cdn.com/v4/letter/r/e9bcb4/32.png) [@rpgfanatic](https://forum.kirupa.com/u/rpgfanatic)\
**Post date:** [April 16, 2006, 10:37pm UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831/1 "2006-04-16T22:37:08Z")

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well, where to start,…  
i know how to make maps let my nicelydone sprite walk over it,etc.  
just one tiny problem,erm how the heck do i get my nice sprite in to a random battle whilst it is walking the map,  
(iam wokring on a rpg game,as you might have guessed 🙂 )

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**Author:** ![rpgfanatic](https://avatars.discourse-cdn.com/v4/letter/r/e9bcb4/32.png) [@rpgfanatic](https://forum.kirupa.com/u/rpgfanatic)\
**Post date:** [April 16, 2006, 10:41pm UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831/2 "2006-04-16T22:41:55Z")

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forgot to mention,  
for getting random encounters,should i use a tile map,or just a nice drawn map  
?  
many thanks to come if you would help me out in this pickle

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**Author:** ![hybrid101](https://avatars.discourse-cdn.com/v4/letter/h/7993a0/32.png) [@hybrid101](https://forum.kirupa.com/u/hybrid101)\
**Post date:** [April 17, 2006, 1:39am UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831/3 "2006-04-17T01:39:19Z")

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either make a timer or count the number of steps before an enemy appears for random battles.  
i’d have to say use a tile map, much more effective

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**Author:** ![rpgfanatic](https://avatars.discourse-cdn.com/v4/letter/r/e9bcb4/32.png) [@rpgfanatic](https://forum.kirupa.com/u/rpgfanatic)\
**Post date:** [April 17, 2006, 12:24pm UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831/4 "2006-04-17T12:24:17Z")

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> [@hybrid101](#):
>
> either make a timer or count the number of steps before an enemy appears for random battles.  
> i’d have to say use a tile map, much more effective

erm script please?

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**Author:** ![u\_avi\_15](https://avatars.discourse-cdn.com/v4/letter/u/bbe5ce/32.png) [@u\_avi\_15](https://forum.kirupa.com/u/u_avi_15)\
**Post date:** [April 17, 2006, 12:46pm UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831/5 "2006-04-17T12:46:49Z")

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try this:  
[COLOR=#003366][http://www.kirupa.com/forum/showthread.php?t=204752[/COLOR][URL=“http://www.kirupa.com/forum/attachment.php?attachmentid=32401&d=1136787567”]](http://www.kirupa.com/forum/showthread.php?t=204752)

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**Author:** ![rpgfanatic](https://avatars.discourse-cdn.com/v4/letter/r/e9bcb4/32.png) [@rpgfanatic](https://forum.kirupa.com/u/rpgfanatic)\
**Post date:** [April 17, 2006, 4:29pm UTC](https://forum.kirupa.com/t/tiny-problem-probably-not-much-but-a-big-pain-where-it-hurts/185831/6 "2006-04-17T16:29:53Z")

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> [@u\_avi\_15](#):
>
> try this:  
> [COLOR=#003366][http://www.kirupa.com/forum/showthread.php?t=204752[/COLOR]](http://www.kirupa.com/forum/showthread.php?t=204752)

thanks a ton mate,now i can finaly begin with creating a whole rpg game on newgrounds 🙂 iam working together with a friend(he does the drawing,i must do the scripting)  
basicly this was the last thing i didn’t know how to do 🙂  
many thanks
