# Tips for Tweening large movieclips for smooth movement?

**URL:** <https://forum.kirupa.com/t/tips-for-tweening-large-movieclips-for-smooth-movement/260124>\
**Category:** flash\
**Created:** [May 12, 2008, 7:45pm UTC](https://forum.kirupa.com/t/tips-for-tweening-large-movieclips-for-smooth-movement/260124 "2008-05-12T19:45:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![steve\_b](https://avatars.discourse-cdn.com/v4/letter/s/ee7513/32.png) [@steve\_b](https://forum.kirupa.com/u/steve_b)\
**Post date:** [May 12, 2008, 7:45pm UTC](https://forum.kirupa.com/t/tips-for-tweening-large-movieclips-for-smooth-movement/260124/1 "2008-05-12T19:45:19Z")

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Hi there!

Ive always had problems tweening big movieclips, motion isnt as smooth as I would like. I usually work in video so I am used to seeing everything precomposed! Are there any tips or best practices I can employ for smooth motion?

Here is what I normally do:

I use the Zigo tween engine from the Fusekit.  
Wherever possible, I cacheAsBitmap  
I also avoid using strokes, and have solid filled objects.  
Set my frame rate at 30fps

For my next project im going to need to recreate a world that rotates, very similar to the [Patapon website](http://www.us.playstation.com/patapon/). The motion on this looks pretty good! How have the achieved that?

Thanks!

Steve
