# Too many FPS

**URL:** <https://forum.kirupa.com/t/too-many-fps/157378>\
**Category:** Uncategorized\
**Created:** [August 1, 2005, 4:06pm UTC](https://forum.kirupa.com/t/too-many-fps/157378 "2005-08-01T16:06:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jasonoda](https://avatars.discourse-cdn.com/v4/letter/j/db5fbb/32.png) [@jasonoda](https://forum.kirupa.com/u/jasonoda)\
**Post date:** [August 1, 2005, 4:06pm UTC](https://forum.kirupa.com/t/too-many-fps/157378/1 "2005-08-01T16:06:12Z")

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I’m making an internet game that’s heavily dependent on timing. For several reasons it looks like i will have to make the game 60 fps. I realize that in many cases computers wont play all 60 fps, and that doing this will take up a lot of the computers energy, but are there any other disadvantages to this i should consider?

thanks, jason
