# // too many functions make a button weirdo (?)

**URL:** <https://forum.kirupa.com/t/too-many-functions-make-a-button-weirdo/167606>\
**Category:** flash\
**Created:** [October 30, 2005, 1:54am UTC](https://forum.kirupa.com/t/too-many-functions-make-a-button-weirdo/167606 "2005-10-30T01:54:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![multimediamkt](https://avatars.discourse-cdn.com/v4/letter/m/e9c0ed/32.png) [@multimediamkt](https://forum.kirupa.com/u/multimediamkt)\
**Post date:** [October 30, 2005, 1:54am UTC](https://forum.kirupa.com/t/too-many-functions-make-a-button-weirdo/167606/1 "2005-10-30T01:54:06Z")

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// is there anything that can be added to the code below to assure  
// this function : **\_level1000.bts\_onstate\_mc.gotoAndPlay(“3”);**  
// to run ?

// I´ve noticed that occasionally the button doesn´t command  
// \_level1000.bts\_onstate\_mc ;

Thanks

> on (release) {  
> gotoAndPlay(2000);  
> }  
> on (rollOver) {  
> \_level1000.bts\_onstate\_mc.gotoAndPlay(“3”);  
> setProperty(“\_level5.overture\_mc”, \_alpha, “25”);  
> setProperty(“\_level10”, \_alpha, “7”);  
> }  
> on (rollOut) {  
> \_level1000.bts\_onstate\_mc.gotoAndPlay(“1”);  
> setProperty(“\_level5.overture\_mc”, \_alpha, “100”);  
> setProperty(“\_level10”, \_alpha, “100”);  
> }
