# Top down shooting game, boundaries problem

**URL:** https://forum.kirupa.com/t/top-down-shooting-game-boundaries-problem/170190
**Category:** Uncategorized
**Created:** [November 23, 2005, 4:27pm UTC](https://forum.kirupa.com/t/top-down-shooting-game-boundaries-problem/170190 "2005-11-23T16:27:20Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![JasonBob45](https://avatars.discourse-cdn.com/v4/letter/j/4491bb/32.png) [@JasonBob45](https://forum.kirupa.com/u/JasonBob45)
#### Post date: [November 23, 2005, 4:27pm UTC](https://forum.kirupa.com/t/top-down-shooting-game-boundaries-problem/170190/1 "2005-11-23T16:27:20Z")

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Hey, I’ve been making this space shooting game but I’m having problems getting boundaries to work. I’ve read tutorials and done lots of searching here and couldn’t get anything to work…

On the main time line, there’s 2 layers. One with the ship, and one with the background (both are movie clips). Inside the background movie clip, I’d like to add boundaries, almost as complex as a maze but not so restricting… as in, a path to fly through that’d probably be as wide as the screen itself.

Here’s what I’m trying to work with. Use the arrow keys to move, space to shoot, and press control to toggle between fixed camera and fixed ship modes.
