# Trouble with carrom boards's coin coin collision response

**URL:** <https://forum.kirupa.com/t/trouble-with-carrom-boardss-coin-coin-collision-response/312001>\
**Category:** Uncategorized\
**Created:** [July 22, 2010, 7:33am UTC](https://forum.kirupa.com/t/trouble-with-carrom-boardss-coin-coin-collision-response/312001 "2010-07-22T07:33:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vishnu\_ajit](https://avatars.discourse-cdn.com/v4/letter/v/22d042/32.png) [@vishnu\_ajit](https://forum.kirupa.com/u/vishnu_ajit)\
**Post date:** [July 22, 2010, 7:33am UTC](https://forum.kirupa.com/t/trouble-with-carrom-boardss-coin-coin-collision-response/312001/1 "2010-07-22T07:33:00Z")

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Hi everybody,

I am trying to make a carrom board game . In that i have completed the striker aiming and movement along with the striker boundary hitting and deflection. But the problem i am having is in detecting striker coin collision resolution and also coin coin collisioin resolution.  
Basically after searching net for a few days i have noticed that i can do the carrom coins movement either using trigonometry or vectors. As i dont know much of vectors i started with trigonometry. Anyways i am ready to change the concept according to ur help.Thanks in advance.

Thank you
