# Trying to pick up the isometric navigation thread

**URL:** <https://forum.kirupa.com/t/trying-to-pick-up-the-isometric-navigation-thread/63495>\
**Category:** flash\
**Created:** [September 7, 2004, 11:25am UTC](https://forum.kirupa.com/t/trying-to-pick-up-the-isometric-navigation-thread/63495 "2004-09-07T11:25:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vcmirko](https://avatars.discourse-cdn.com/v4/letter/v/a87d85/32.png) [@vcmirko](https://forum.kirupa.com/u/vcmirko)\
**Post date:** [September 7, 2004, 11:25am UTC](https://forum.kirupa.com/t/trying-to-pick-up-the-isometric-navigation-thread/63495/1 "2004-09-07T11:25:52Z")

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Hiya,

This seems to be the place where words like isometric and flash frequently occur.

I have, about a year ago, built a isometric scene in flash with the ability of navigation and path-finding. The intention was to create virtual rooms where pixelated animations would simulate the visitor walking and interacting through the website.

I would like to pick up where I left off, but as flash has evolved with AS 2.0, some of you might be a step ahead. If anyone is coding on a similar engine/platform. Please let me know, maybe we could work together somehow. I saw SENOCULAR was working on this issue ??

Anyhow, I would like to rewrite this project using AS 2.0. Any tips or links to known projects are welcome. I have written my own pathfinding and depthswapping code, but I’m sure it can be optimized or simplified…

Regards and hoping on some interesting postings,  
Mirko
