# Turning effect

**URL:** <https://forum.kirupa.com/t/turning-effect/31851>\
**Category:** flash\
**Created:** [September 28, 2003, 6:46am UTC](https://forum.kirupa.com/t/turning-effect/31851 "2003-09-28T06:46:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![xEnOn](https://avatars.discourse-cdn.com/v4/letter/x/85e7bf/32.png) [@xEnOn](https://forum.kirupa.com/u/xEnOn)\
**Post date:** [September 28, 2003, 6:46am UTC](https://forum.kirupa.com/t/turning-effect/31851/1 "2003-09-28T06:46:41Z")

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Take a look at this movie I extracted from a site. For those who have ever watched those XiaoXiao animations([http://www.xiaoxiaomovie.com/movie/movie03.htm](http://www.xiaoxiaomovie.com/movie/movie03.htm)), you will know that they are in 2D. But if you look at the one below that I extracted from one of his animations, it looked like turning camera effect of 3Ds when it is actually in 2D. I was wondering how did he manage to do this sort of “Matrix”-like effect in flash?  
[Click here for the extracted part](http://www.geocities.com/rogerfreak/turningeffect.swf)

another example of turning vectors I just found at flashkit…  
check out this [http://www.flashkit.com/movies/Anim...m-891/index.php](http://www.flashkit.com/movies/Anim...m-891/index.php)  
its like how did they actually turn a vector image? do they drawing every frame every step again and again? if they do, thats hard and it wont look as good. i downloaded the .fla file to take a look and i see no tweening…everything is frame by frame and so i can’t get the idea how they made it…
