# Tween matrix3D

**URL:** <https://forum.kirupa.com/t/tween-matrix3d/306547>\
**Category:** flash\
**Created:** [March 17, 2010, 9:31am UTC](https://forum.kirupa.com/t/tween-matrix3d/306547 "2010-03-17T09:31:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nook](https://avatars.discourse-cdn.com/v4/letter/n/90ced4/32.png) [@nook](https://forum.kirupa.com/u/nook)\
**Post date:** [March 17, 2010, 9:31am UTC](https://forum.kirupa.com/t/tween-matrix3d/306547/1 "2010-03-17T09:31:46Z")

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I’ve never really used 3D but want to do some 3D animations for a project I’m working on using Flash 10 native 3D features.

I’ve played with the properties in the IDE and understand how they work but tweening them (in code) seems like a whole new matter. Is there a tweening engine supporting direct tweens of all the 3D properties?

Thinking about it, I would be fine only tweening x, y, z, rotationX, rotationY, rotationZ which I of course can do with any tweening engine. But first I need to set the, what’s called perspective angle and vanishing point X and Y in the IDE.  
How do I do that?

I know I should investigate more but the deadline is coming closer so a little help would be much appreciated!

cheers
