# Tweener Issue - Wait until animation complete to allow button interaction

**URL:** <https://forum.kirupa.com/t/tweener-issue-wait-until-animation-complete-to-allow-button-interaction/328454>\
**Category:** Uncategorized\
**Created:** [May 18, 2012, 6:22am UTC](https://forum.kirupa.com/t/tweener-issue-wait-until-animation-complete-to-allow-button-interaction/328454 "2012-05-18T06:22:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [May 18, 2012, 6:22am UTC](https://forum.kirupa.com/t/tweener-issue-wait-until-animation-complete-to-allow-button-interaction/328454/1 "2012-05-18T06:22:53Z")

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Hello Kirupa,

So, I’m using the caurina Tweener in my project. Essentially what I have is a movieclip that rotates 72 degrees when the user clicks on a button. The issue I’m having is that if the button is clicked in rapid succession, the event starts over part-way through itself, knocking the orientation of the movie clip off (which I need to stop at five specific points).

How can I force the button to neglect to respond to user interaction until the tweener transition has ended?

Any help is appreciated!
