# Tweening scaleX, scaleY, x and y properties of sprite producing jumpy results

**URL:** <https://forum.kirupa.com/t/tweening-scalex-scaley-x-and-y-properties-of-sprite-producing-jumpy-results/304572>\
**Category:** flash\
**Created:** [February 10, 2010, 6:29am UTC](https://forum.kirupa.com/t/tweening-scalex-scaley-x-and-y-properties-of-sprite-producing-jumpy-results/304572 "2010-02-10T06:29:12Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![marlonpando](https://avatars.discourse-cdn.com/v4/letter/m/ea5d25/32.png) [@marlonpando](https://forum.kirupa.com/u/marlonpando)\
**Post date:** [February 10, 2010, 6:29am UTC](https://forum.kirupa.com/t/tweening-scalex-scaley-x-and-y-properties-of-sprite-producing-jumpy-results/304572/1 "2010-02-10T06:29:12Z")

</div>

I’m trying to make a textfield inside a sprite zoom upon mousing over the sprite. I’m instantiating tweens on the x, y, scaleX, and scaleY properties of the sprite. The x and y tweens are needed due to the top left registration. Also, the tweens are added to an array to ensure they finish.

Sometimes it works as I intended, but when I mouse over from the bottom right corner, the sprite jumps haphazardly towards the top left and back until i mouse out, instantiating another set of tweens to return the sprite to it’s original state. I’m not sure what to do other than using a custom tweening engine such as Tweener.

I’m using the built in tweening classes and I’m hoping to find a solution within these parameters. Has anyone run into this kind of problem? Can you make any recommendations? I would be most appreciative of any helpful feedback.
