# Tweenlite - Framenumber instead of delay - Help

**URL:** https://forum.kirupa.com/t/tweenlite-framenumber-instead-of-delay-help/276218
**Category:** flash
**Created:** [November 24, 2008, 4:18pm UTC](https://forum.kirupa.com/t/tweenlite-framenumber-instead-of-delay-help/276218 "2008-11-24T16:18:49Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![flashgordon02](https://avatars.discourse-cdn.com/v4/letter/f/9d8465/32.png) [@flashgordon02](https://forum.kirupa.com/u/flashgordon02)
#### Post date: [November 24, 2008, 4:18pm UTC](https://forum.kirupa.com/t/tweenlite-framenumber-instead-of-delay-help/276218/1 "2008-11-24T16:18:49Z")

</div>

I am using the below code for tweening

```auto

import gs.TweenLite;
TweenLite.to(instance_name, 1, {alpha:1, delay:2});

```

I was wondering if i could use framenumber instead of delay (2 seconds) something like this - TweenLite.to(instance\_name, 1, {alpha:1, frame:360}); - but this does not work. I need to tell TweenLite to start tweening from a frame for that particular instance\_name. Can i use framenumber instead of delay - if yes, how do i do that?

Thanks a lot.
