# Tweenlite seperate .to on 1 mc?

**URL:** https://forum.kirupa.com/t/tweenlite-seperate-to-on-1-mc/316409
**Category:** Uncategorized
**Created:** [November 20, 2010, 4:23pm UTC](https://forum.kirupa.com/t/tweenlite-seperate-to-on-1-mc/316409 "2010-11-20T16:23:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![patrickjv](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@patrickjv](https://forum.kirupa.com/u/patrickjv)
#### Post date: [November 20, 2010, 4:23pm UTC](https://forum.kirupa.com/t/tweenlite-seperate-to-on-1-mc/316409/1 "2010-11-20T16:23:35Z")

</div>

Anybody knows if it’s possible with tweenlite to add tweens on a MC ‘seperately’ like you can with caurina tweener?

Simple case… the MC will always need to move to X 300 , but depending on circumstances may also need to be tweened to Y or rotated or scaled or alpha’d or colored or filtered.

And I also planned to test if it “succeeds” in applying FP10 rotationY to 180 (3D flip around axis) but if that fails applying scaleX to -1 (so it does a simple flip around axis instaed)… basically depending on how the user has set publish settings.

Something like this doesn’t work

```auto
 
TweenLite.to(a, 1, {
  x:300
  });
try {
 TweenLite.to(a, 1, {
  rotationY:-180
  });
}catch (e:TypeError) {
 TweenLite.to(a, 1, {
  scaleX:-1
  });
}
 

```

the tween to x 300 is completely ignored, and besides that in flash cs3 the rotationY to -180 doesn’t fail as I expected it to.

Anybody shed any light here? tia  
P
