# Unload/StopAll/Eliminate Sounds

**URL:** <https://forum.kirupa.com/t/unload-stopall-eliminate-sounds/226541>\
**Category:** flash\
**Created:** [May 22, 2007, 7:15am UTC](https://forum.kirupa.com/t/unload-stopall-eliminate-sounds/226541 "2007-05-22T07:15:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dysfunctional](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/dysfunctional/32/2561_2.png) [@Dysfunctional](https://forum.kirupa.com/u/Dysfunctional)\
**Post date:** [May 22, 2007, 7:15am UTC](https://forum.kirupa.com/t/unload-stopall-eliminate-sounds/226541/1 "2007-05-22T07:15:10Z")

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Hey guys, I’ve run into problems working with multiple sound files. Is there any way to force the sounds to unload from memory?

The problem i’ve run into is I play the sound (embedded in the timeline so i can sync up animation) in a scene, then move onto another scene using a button. But by the time i get to the 4th or 5th scene all the sounds that I have previously played all play at once. Even if I use the [COLOR=Blue]SoundMixer.stopAll/COLOR; at every possible chance - it doesn’t seem to unload the sounds from memory.

But since I havn’t actually created and defined a sound channel manually i’m having trouble finding a way to “unload” or “clear” the channel.
