# Use action script to simulate mouse movement

**URL:** <https://forum.kirupa.com/t/use-action-script-to-simulate-mouse-movement/175230>\
**Category:** Uncategorized\
**Created:** [January 12, 2006, 6:50pm UTC](https://forum.kirupa.com/t/use-action-script-to-simulate-mouse-movement/175230 "2006-01-12T18:50:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![solos](https://avatars.discourse-cdn.com/v4/letter/s/dbc845/32.png) [@solos](https://forum.kirupa.com/u/solos)\
**Post date:** [January 12, 2006, 6:50pm UTC](https://forum.kirupa.com/t/use-action-script-to-simulate-mouse-movement/175230/1 "2006-01-12T18:50:29Z")

</div>

i have the following code:  
var mouseListener:Object = new Object();  
mouseListener.onMouseMove = function() {  
//trace(“checkin pan”);  
\_root.mouse = \_root.\_xmouse+", "+\_root.\_ymouse;  
if (\_root.\_ymouse\>50 && \_root.\_ymouse\<451) {  
if (\_root.\_xmouse\<375) {  
\_global.panNavAcc = Math.round(((375-\_root.\_xmouse)/100)\*maxAcc);  
} else if (\_root.\_xmouse\>375) {  
\_global.panNavAcc = Math.round(((375-\_root.\_xmouse)/100)\*maxAcc);  
} else {  
\_global.panNavAcc = 0;  
}  
} else {  
\_global.panNavAcc = 0;  
}  
};

how can i use action script to make a movie simulate a mouse movement upon exiting, so that the pan can pick back up?
