# Using MC Tween 2, updating travel X, Y coordinates on runtime

**URL:** https://forum.kirupa.com/t/using-mc-tween-2-updating-travel-x-y-coordinates-on-runtime/294274
**Category:** Uncategorized
**Created:** [August 11, 2009, 8:08pm UTC](https://forum.kirupa.com/t/using-mc-tween-2-updating-travel-x-y-coordinates-on-runtime/294274 "2009-08-11T20:08:09Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![vladc77](https://avatars.discourse-cdn.com/v4/letter/v/5e9695/32.png) [@vladc77](https://forum.kirupa.com/u/vladc77)
#### Post date: [August 11, 2009, 8:08pm UTC](https://forum.kirupa.com/t/using-mc-tween-2-updating-travel-x-y-coordinates-on-runtime/294274/1 "2009-08-11T20:08:09Z")

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[FONT=Calibri][SIZE=3]I am wondering if someone was able to do what I am trying to achieve using MC Tween 2. I need to be able to update X, Y coordinates while the tweening is running. I don’t want to restart it but update X, Y values. For example, I want to modify the distance to travel on an object in given time. It means that if tweening started with distance to travel 100px on Y coordinate and time to ravel is set to 10 seconds and if I change Y coordinate within 1 second of 10 to 200 px the the rest 9 seconds will tween the object to the 200 px point. I hope I described clear. Please let me know if it is doable. Any ideas are highly appreciated.[/SIZE][/FONT]

[FONT=Calibri][SIZE=3]Thank you in advance.[/SIZE][/FONT]
