# Vector-letters as particles to spell a phrase

**URL:** <https://forum.kirupa.com/t/vector-letters-as-particles-to-spell-a-phrase/313924>\
**Category:** flash\
**Created:** [September 14, 2010, 1:21am UTC](https://forum.kirupa.com/t/vector-letters-as-particles-to-spell-a-phrase/313924 "2010-09-14T01:21:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![will\_s](https://avatars.discourse-cdn.com/v4/letter/w/d2c977/32.png) [@will\_s](https://forum.kirupa.com/u/will_s)\
**Post date:** [September 14, 2010, 1:21am UTC](https://forum.kirupa.com/t/vector-letters-as-particles-to-spell-a-phrase/313924/1 "2010-09-14T01:21:42Z")

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I want to create a particle system that spews into the air multiple copies of letters that eventually spell out a phrase.

Since the final file will involve hitTestObject collisions, I think I’d need, as a first step, 10 non-dynamic MCs to create my phrase… loaded into, I’m guessing, an array? Something like: target\_mc = [“H”, “E”, “L”, “O”, etc.];

Then, as a second step, I need a spewing mechanism, built around(?): addEventListener(Event.ENTER\_FRAME,myFunction);

I have many particle systems samples, so I’ll figure out the rest later from them!

Thanks for any ideas.
